# M-02 — Lost-in-the-Middle
# Category: MUST
# Kapitel: 03 – Kontext ist König
# Anker: Ränder stark, Mitte schwach; DoD an den Rand
# Orientierung: 16:9 landscape
# Didaktik: Attention nutzt Anfang/Ende oft besser; wichtige Fakten gehören an den Rand (Turn, Handoff, Compact-Erhalt).
# Caption (DE): Anfang und Ende des Contexts zählen oft stärker — DoD in der Mitte geht leicht verloren, deshalb wieder an den Rand legen.
# Ziel-Asset: assets/illustrations/M-02-lost-in-the-middle.jpg
# Language: English (Gemini / Imagen)
# Usage: paste entire prompt body below into Gemini

--- PROMPT START ---
Create a conceptual technical illustration, 16:9 landscape, for a professional practice book about coding-agent context windows.

TOPIC: Lost-in-the-middle — edges of context are used more reliably than the middle.

GLOBAL STYLE:
- scientific editorial; teal bright edges, gray fog middle, navy labels, off-white background
- minimal English labels; print-ready; high contrast

QUALITY GUARDRAILS:
- every visible word correctly spelled English; max ~12 short labels
- no photoreal people; no robots; no brand logos

Title text exactly: "Lost in the middle"
Subtitle: "edges beat the middle"

MAIN GRAPHIC — one long horizontal rounded context window bar divided into three segments:

LEFT bright teal: "START / edge"
chips: "system · AGENTS.md · early spec"

MIDDLE dim gray with fog: "MIDDLE — weaker use"
buried document chip: "DoD & decisions"
warning: "easy to lose"

RIGHT bright teal: "END / edge"
chips: "latest tools · last user turn"

Above bar: "Attention" icon with strong arrows to left/right edges and weak dashed arrow to middle.

BOTTOM three action cards:
1 "repeat DoD this turn"
2 "preserve via handoff/compact"
3 "put facts on the edge"

MOOD: precise attention diagram.
ASPECT: 16:9.
NEGATIVE: no neon brain art overload, no watermarks, no brand logos, no long paragraphs.
--- PROMPT END ---

# Follow-up edit:
# Keep three-segment window and strong edge vs weak middle contrast.
# Bottom actions must remain practical.
